(MàJ 12/01/2020) : une nouvelle version de vorpX est disponible… 

Ralf, le développeur de vorpX n’a pas chômé durant les fêtes et profite de ce début d’année pour lancer une mise à jour pour la version 20.1.0 sortie à la fin du mois dernier. Au programme comme d’habitude donc, des améliorations, pas mal de bugs fixés et 3 nouveaux profils de jeux viennent s’ajouter à la longue liste des titres compatibles.


vorpX 20.1.1

– Immersive Screen/Cinema mode can be configured for reclined gaming.
– DirectVR: improved FOV calculation for cinema/immersive screen mode
– DirectVR: improved resolution calculation for cinema/immersive screen mode
– DirectVR: improved usability for games that require a key press to apply a FOV
– DirectVR: improved memory scanner reliability
– D3D9: workaround for Trine 1/2/3 exception with recent nVidia driver versions.
– Improved GOG overlay blocking


– Aspect ratio could be slightly off in Immersive Screen mode since 20.1.0.
– Loading vorpX resources could fail in 64bit apps (e.g. DX9 font in Crysis 64bit).
Arma III black screen when run fullscreen (probably also other DX11 games).
– G3D camera height did not work as intended with ‘Generic 3D Display’.
– HUD depth didn’t work with ‘Generic 3D Display’ although available in a profile
– Some messages were not displayed in the top left corner of the game window.

New Game Profiles:

Journey: G3D, immersive screen mode, DirectVR: resolution, tweaks
Little Nightmares: G3D/Z3D, cinema mode
A Hat in Time: G3D/Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks

Game Profile Changes/Fixes:

World of WarCraft: support for WoW Classic added.
Batman: Arkham Asylum: G3D redone, 3D-HUD added, shadows defined
Batman: Arkham City: Automatic API setting, G3D redone, minor fixes
Batman: Arkham Knight: DirectVR FOV and tweaks, Z3D added, 3D-HUD, shadows defined
Shadow of the Tomb Raider: uses DX12 now on Windows 10
Path of Exile: D3D11 G3D added, game does not support D3D9 anymore
Dead Space: shader fixes.
Psychonauts: Fix for GOG overlay related crash on start
Mass Effect: G3D parameters redone, skybox glitch fixed.
Mass Effect 2: G3D parameters redone.
Sekiro: Shadows Die Twice: flickering moon and fog fixed.
Need for Speed: Shift 2 Unleashed: Better G3D parameters, scalable 3D-HUD.
The Outer Worlds: shader definitions (HUD etc.) were missing since 20.1.0
Legend of Grimrock: 3D-HUD added
Legend of Grimrock II: 3D-HUD added


jeux compatibles vorpX


vorpX 20.1.0

– D3D12: Basic shader authoring implemented,
– D3D12: New frame syncing method, reduces occasional judder. Note that WMR headsets still require a higher game frame rate than Oculus/Index/Vive for judder free operation
– D3D9: G3D: Improved compatibility and efficiency.
– Oculus: Performance improvements (5%-10% gain on average)
– Improved 3D HUD depth/size calculation, better handles some edge cases.
– More control over screen properties in immersive screen mode
– More rigorous Steam overlay blocking, fixes various issues, e.g. Red Dead Redemption II Steam version not hooking and Farming Simulator 19 judder.
– Native gamepad right y-axis sensitivity override. Prior this was only available with vorpX’s gamepad emulation. Small change, but big FullVR comfort gain when gamepads are used natively.
– 3D-Engine: New multithreaded asset loader.
– Ambience background intensity can be set instead of just turning it on/off.
– New device type ‘Generic 3D Display’ (currently D3D only). Not officially supported!
– Typical MS Office paths automatically excluded from injection.
– All projects updated to the latest Visual Studio runtime.
– Oculus SDK updated to latest version


– D3D9: Fixed a regression that caused garbled graphics in Dragon Age 1/2 in recent builds.
– D3D9: The infamous Bioshock 2 crashes are finally (hopefully at least) fixed.
– D3D9: Fixed function pipeline HUD scaling was slightly glitchy (e.g. Elder Scrolls: Oblivion).
– D3D10: Fixed some vorpX UI rendering glitches.
– D3D11: Fixed an issue with HUD scaling, resolves HUD glitches in Fallout 4 and other games.
– D3D11: dgVoodoo2 did not work under some circumstances since 19.3.0 (black screen)
– Z3D: depth buffers were sharpened twice with image sharpening enabled in Oculus/SteamVR mode.
– Under some circumstances vorpX cursor and 3D HUD depth did not match.
– Oculus Touch hand animation was borked since some releases.

New Game Profiles:

Borderlands 3: G3D/Z3D, FullVR, DirectVR: resolution, tweaks
Control: G3D/Z3D, immersive screen mode
Star Wars Jedi: Fallen Order: G3D/Z3D, immersive screen mode
Remnants from the Ashes: Z3D, immersive screen mode
F1 2019 (DX11): G3D/Z3D, immersive screen mode, DirectVR: tweaks

Game Profile Changes/Fixes:

Civilization V: Geometry 3D added (DX9).
Red Dead Redemption 2: scalable HUD/minimap added
Diablo III: object (selection) glow wrong depth fixed.
Fallout 76: HUD detection adjusted for most recent game versions.
Elder Scrolls Online: default settings optimized for FullVR mode, DirectVR tweaks added.
World of WarCraft: HUD detection adjusted for most recent game versions.
System Shock 2: Z3D parameters updated, FOV adjustment works again, support for GOG version.
Crysis: better D3D10 Z3D parameters (D3D9 still required for G3D)
Far Cry 2: fixed hand/weapon scale, some HUD/menu elements were not included in scalable 3D HUD.
Call of Duty: Black Ops: scalable HUD and DirectVR FOV added, positional tracking unlocked.
Call of Duty: Ghosts: better Z3D parameters, AA mode automatically set (fixes no 3D with MSAA)
Alice: Madness Returns: scalable HUD added, defaults to immersive screen mode (makes more sense).
Black Mesa Source: intro train ride headlight glitch with recent game versions fixed.
Mount & Blade: defaults to immersive screen mode now (makes more sense).
F.E.A.R: shadow glitches fixed.

Aperçu du DirectVR Optimizer apparu dans vorpX 17.3.0