(MàJ 24/12/2019) : une nouvelle version de vorpX est disponible… 

Ralf, le développeur de vorpX profite de cette fin d’année pour lancer une nouvelle version majeure de son logiciel permettant de jouer à tout plein jeux PC avec son casque VR… Au programme donc, des améliorations à la pelle, pas mal de bugs fixés et bien sûr de nouveaux profils de jeux sortis récemment.

 

vorpX 20.1.0
New/Changed:

– D3D12: Basic shader authoring implemented,
– D3D12: New frame syncing method, reduces occasional judder. Note that WMR headsets still require a higher game frame rate than Oculus/Index/Vive for judder free operation
– D3D9: G3D: Improved compatibility and efficiency.
– Oculus: Performance improvements (5%-10% gain on average)
– Improved 3D HUD depth/size calculation, better handles some edge cases.
– More control over screen properties in immersive screen mode
– More rigorous Steam overlay blocking, fixes various issues, e.g. Red Dead Redemption II Steam version not hooking and Farming Simulator 19 judder.
– Native gamepad right y-axis sensitivity override. Prior this was only available with vorpX’s gamepad emulation. Small change, but big FullVR comfort gain when gamepads are used natively.
– 3D-Engine: New multithreaded asset loader.
– Ambience background intensity can be set instead of just turning it on/off.
– New device type ‘Generic 3D Display’ (currently D3D only). Not officially supported!
– Typical MS Office paths automatically excluded from injection.
– All projects updated to the latest Visual Studio runtime.
– Oculus SDK updated to latest version

Bugfixes:

– D3D9: Fixed a regression that caused garbled graphics in Dragon Age 1/2 in recent builds.
– D3D9: The infamous Bioshock 2 crashes are finally (hopefully at least) fixed.
– D3D9: Fixed function pipeline HUD scaling was slightly glitchy (e.g. Elder Scrolls: Oblivion).
– D3D10: Fixed some vorpX UI rendering glitches.
– D3D11: Fixed an issue with HUD scaling, resolves HUD glitches in Fallout 4 and other games.
– D3D11: dgVoodoo2 did not work under some circumstances since 19.3.0 (black screen)
– Z3D: depth buffers were sharpened twice with image sharpening enabled in Oculus/SteamVR mode.
– Under some circumstances vorpX cursor and 3D HUD depth did not match.
– Oculus Touch hand animation was borked since some releases.

New Game Profiles:

Borderlands 3: G3D/Z3D, FullVR, DirectVR: resolution, tweaks
Control: G3D/Z3D, immersive screen mode
Star Wars Jedi: Fallen Order: G3D/Z3D, immersive screen mode
Remnants from the Ashes: Z3D, immersive screen mode
F1 2019 (DX11): G3D/Z3D, immersive screen mode, DirectVR: tweaks

Game Profile Changes/Fixes:

Civilization V: Geometry 3D added (DX9).
Red Dead Redemption 2: scalable HUD/minimap added
Diablo III: object (selection) glow wrong depth fixed.
Fallout 76: HUD detection adjusted for most recent game versions.
Elder Scrolls Online: default settings optimized for FullVR mode, DirectVR tweaks added.
World of WarCraft: HUD detection adjusted for most recent game versions.
System Shock 2: Z3D parameters updated, FOV adjustment works again, support for GOG version.
Crysis: better D3D10 Z3D parameters (D3D9 still required for G3D)
Far Cry 2: fixed hand/weapon scale, some HUD/menu elements were not included in scalable 3D HUD.
Call of Duty: Black Ops: scalable HUD and DirectVR FOV added, positional tracking unlocked.
Call of Duty: Ghosts: better Z3D parameters, AA mode automatically set (fixes no 3D with MSAA)
Alice: Madness Returns: scalable HUD added, defaults to immersive screen mode (makes more sense).
Black Mesa Source: intro train ride headlight glitch with recent game versions fixed.
Mount & Blade: defaults to immersive screen mode now (makes more sense).
F.E.A.R: shadow glitches fixed.

jeux compatibles vorpX

Aperçu du DirectVR Optimizer apparu dans vorpX 17.3.0