(25/05/2018) : 2ème MàJ de l’année pour vorpX, qui passe du coup en 18.2.0.

site Officiel

New/Changed:

– Improved D3D11 Geometry 3D render path
– D3D9 rendering path optimizations
– DirectVR scanner improvements

Bugfixes:

– Various bug fixes

New Game Profiles:

The Hunter: Call of the Wild: G3D/Z3D, full VR, DirectVR: FOV, resolution, tracking, tweaks
Farming Simulator 2017: G3D/Z3D, full VR, DirectVR: resolution, FOV, tracking, tweaks
Conan Exiles (no BattleEye): G3D/Z3D, full VR, Direct VR: FOV
Final Fantasy XV: G3D/Z3D, immersive screen mode
Unreal Tournament 3: G3D/Z3D, full VR, DirectVR: resolution, FOV, tracking, tweaks
Grand Theft Auto: San Andreas, G3D/Z3D, immersive screen mode
What Remains of Edith Finch: G3D, immersive screen mode
Formula One 2017: G3D/Z3D, immersive screen mode
Assassin’s Creed III: G3D, immersive screen mode
Assassin’s Creed: Black Flag: G3D, immersive screen mode
Jade Empire Special Edition: G3D/Z3D, immersive screen mode, DirectVR: resolution, tweaks
dgVoodoo2: base profile to enable G3D for many DX7/8 games using the dgVoodoo2 wrapper
(e.g. Freelancer, Gothic I, Gothic II, Unreal II, RallyTrophy)

Game Profile Changes/Fixes:

Dark Souls III: Geometry 3D, scalable HUD added
Assassin’s Creed Unity: Geometry 3D added
Elder Scrolls Online: DX11 Geometry 3D added
Need for Speed Rivals: Geometry 3D added, better Z3D parameters
L.A. Noire: Geometry 3D added, DirectVR: tweaks
Metro 2033: DirectVR head tracking added
Metro 2033 Redux: DirectVR head tracking added
Metro Last Light: DirectVR head tracking added
Metro Last Light Redux: DirectVR head tracking added
Dishonored: Improved DirectVR scanner reliability
Mafia II: night time shadows fixed
Fallout 4: minor rendering glitches fixed
Watch Dogs: shadow glitch fixed
Just Cause 3: Z3D didn’t work anymore
F1 2014: some objects were not rendered with Geometry 3D
Diablo III: Geometry 3D about 30% faster
Myst V: Geometry 3D: various improvements
GTA IV did not work anymore
Elder Scrolls: Morrowind (MGE-XE): grass fixed, DirectVR FOV added
Dragon Age Origins: Steam version did not launch anymore
Gone Home: D3D11 Geometry 3D added.
Anna: Geometry 3D added
Half-Life 2: SteamVR: profile updated to work with latest SteamVR version
Black Mesa Source: SteamVR: profile updated to work with latest SteamVR version

 

jeux compatibles vorpX 18.2.0 (mai 2018)

 


[17/02/2018] :

vorpx 18.1.0 est disponible. Avec notamment une meilleure compatibilité avec l’Oculus Core 2.0. Ainsi que l’ajout de nouveaux profils dont Kingdom Come: Deliverance, Fe, Unravel, ou encore Titanfall 2, etc..

New/Changed:

– Completely new OpenGL G3D pipeline, addresses a few fundamental issues with the prior version
– Improved direct mode multi-threading, 5-7% performance gain in most games
– vorpX Desktop Viewer now working with Oculus Core 2.0
– Potential issues with running fullscreen games on some machines caused by Oculus Core 2.0 handled
– Positional tracking now also enabled in cinema mode if available for a game
Skyrim ModOrganizer integration removed. Note that MO itself still writes settings changes to the currently active profile

Bugfixes:

Fable Anniversary crashed on start
– vorpX UI cursor speed was too low with high DPI mice under certain circumstances.
– Image aspect ratio was slightly off in immersive screen mode
– Known game overlay list wasn’t properly updated during update installs
– Injection for some DX10/11 games was potentially broken/incomplete (post 17.2.3 regression)

New Game Profiles:

Kingdom Come Deliverance: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks
Titanfall 2: G3D, full VR, DirectVR: FOV, resolution, tweaks
Get Even: G3D/Z3D, full VR, DirectVR: FOV, resolution, tracking, tweaks
Tron 2.0: Geometry 3D, full VR, DirectVR: resolution, FOV, tweaks
Fe: G3D/Z3D, immersive screen mode
Nier Automata: G3D/Z3D, immersive screen mode
Bayonetta: G3D/Z3D, immersive screen mode
Vanquish: Geometry 3D, immersive screen mode
Unravel: G3D/Z3D, cinema mode
The Walking Dead Season 2: Geometry 3D, cinema mode
Game of Thrones: A Telltale Games Series: Geometry 3D, cinema mode
Minecraft: Story Mode Season 1: Geometry 3D, cinema mode

Game Profile Changes/Fixes:

Titanfall: Geometry 3D, HUD scaling added
Thief [2014]: Geometry 3D, HUD scaling added
The Walking Dead Season 1: Geometry 3D added
The Wolf Among Us: Geometry 3D added
Splinter Cell 3: Geometry 3D added, Direct VR: resolution, FOV, tweaks
Venetica: Geometry 3D added, Direct VR: resolution, FOV, tweaks
Flatout: Geometry 3D added
Flatout 2: Geometry 3D added
Fable Anniversary: DirectVR: resolution, tweaks
The Vanishing of Ethan Carther: DirectVR: tracking added
Deadfall Adventures: DirectVR: tracking added
Mass Effect Andromeda: fixed no stereo 3D in some indoor levels
Elder Scrolls: Oblivion: fixed sporadic caps lock issue during FOV adjust
X3: fixed wrong background depth, new default: immersive screen mode
NfS: Most Wanded [2005]: Geometry 3D fixed, HUD scaling added
Assassin’s Creed II: Geometry 3D fixed, HUD scaling added

 


[23/12/2017] :

Près de 5 mois depuis la dernière version. Le célèbre logiciel qui permet à un jeu vidéo (compatible) d’être jouable avec un casque VR, vient de se mettre à jour. Effectivement, la nouvelle version de vorpX 17.3.0 arrive aujourd’hui. Ralph le développeur, n’a pas chômé vu la liste des nouveautés. Sans parler de la nouvelle liste des jeux compatibles. Comme S.W. Battlefront 2, PREY 2, Dishonered 2, Assassin’s Creed: Origins, etc..

Most Important Changes:

– Game Settings Optimizer removed from the config app. Now part of the core app’s Direct VR with
enhanced functionality, e.g. optimized resolution and pitch perfect FOV computation that takes
current vorpX settings into account and is aware what resolutions/FOV values are actually
supported by a specific game. All 90+ existing optimizer profiles redone and extended to make
them compatible with this system. TLDR: one (or no) click auto configuration for more games.
– Immersive Screen Mode: one click cinema mode preset with a few extra bells and whistles tweaked
for maximum immersion. Best choice for playing third person games. Also quite useful for trying
out unsupported games of any kind.
– Visual hand presence: if you don’t need the controller mapping visualization anymore after
playing a game for a while, animated hands can enhance immersion. Best used with Oculus Touch,
animation options with Vive wands are limited due to missing sensors.

Other Changes:

– Various D3D11 Geometry 3D rendering path improvements, allowing G3D for more D3D11 games.
– vorpX menu tooltips
– Gamepad navigation for vorpX UI
– Improved VR controller navigation for vorpX UI
– Basic vorpX functions (EdgePeek/menu) now always available on gamepad, even in native mode
– Direct VR scanner more reliable with a gamepad connected in games where that was an issue.
– D3D9 hooking less timing sensitive, improves hooking in various games (e.g. Unity engine).
– Improved hooking in some problematic games, e.g. Witcher 3.
– Audio device switching safer/more reliable.
– Handling of potential injection conflicts with various overlays (Steam/GOG/UPlay/Origin).
– DirectVR memory scan cache didn’t always work as intended.
– DirectVR memory scanner: various glitches related to enabling/disabling fixed.
– All XInput versions are now handled for more reliable controller override.
– All DirectInput versions are now handled for more reliable controller override.
– Less games with game input still registering while using the vorpX menu.
– More sophisticated deadzone handling for VR controllers/gamepad emulation.
– VR controller default/shift mapping swappable
– (Much) more efficient D3D9 font rendering.
– Various depth buffer heuristics improvements/additions
– More complete D3D9Ex support, mostly useful for video players.
– Better cursor/mouse capturing for playing games in windowed mode that don’t support that well.
– Uses latest Oculus/OpenVR SDK.
– Dozens of smaller changes that would go beyond the scope of this changelog.

New Game Profiles:

Far Cry Primal: G3D/Z3D, full VR, Direct VR: FOV, resolution, head tracking, tweaks
Metro 2033 Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
Metro Last Light Redux: G3D/Z3D, full VR, Direct VR: FOV, resolution, tweaks
Outlast 2: G3D, DirectVR: FOV, resolution, tweaks
Hellblade: Senua’s Sacrifice: G3D/Z3D, immersive screen mode, DirectVR: FOV, resolution, tweaks
Battlefield 1: Z3D, full VR, DirectVR: FOV, resolution, tweaks
Star Wars: Battlefront II: Z3D, full VR, DirectVR: FOV, resolution, tweaks
Assassin’s Creed Origins: Z3D, immersive screen (full VR), DirectVR: FOV, resolution, tweaks
Shadow Warrior 2: G3D/Z3D, full VR, DirectVR: FOV, resolution, tweaks
Dishonored 2: Z3D, full VR, DirectVR: FOV, resolution, tweaks
Mass Effect Andromeda: Z3D, cinema mode, DirectVR resolution, tweaks
Prey [2017]: Z3D, full VR, DirectVR: FOV, resolution, tweaks
Dark Souls 3: Z3D, immersive screen mode
Life is Strange: Before the Storm: G3D, cinema mode
Ori and the Blind Forest: G3D, cinema mode
Elex: Z3D, immersive screen
Dragon’s Dogma: G3D/Z3D, immersive screen mode
Inside: G3D, cinema mode
RealMyst Masterpiece Edition: G3D, cinema mode
Quake 4: G3D, full VR DirectVR: FOV, resolution, head tracking, tweaks
Realms of Arcania: Blade of Destiny: G3D, cinema mode

Substantially Improved Game Profiles:

The Witcher 3: Geometry 3D added, DirectVR resolution
Diablo III: D3D11 Geometry 3D added
World of Warcraft: Geometry 3D (D3D11 only) added
Arma III: Geometry 3D, Direct VR: FOV, resolution
Far Cry 4: Geometry 3D added, DirectVR: FOV, resolution, head tracking, tweaks
GTA V: various G3D fixes (most importantly too strong 3D in vehicles), DirectVR resolution added
Elder Scrolls: Oblivion: various fixes and improvements.
Slender The Arrival: Geometry 3D added, Direct VR: FOV, resolution
Far Cry: Direct VR: FOV, resolution, head tracking, tweaks
Far Cry 3: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks
Far Cry Blood Dragon: D3D11 G3D added, DirectVR: FOV, resolution, head tracking, tweaks
The Elder Scrolls Online: D3D11 Z3D
The Talos Principle: D3D11 G3D
Dark Souls 2 SOFS: Geometry 3D added
Outlast: various fixes
Resident Evil 7: positional tracking added
Firewatch: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks
Gone Home: Geometry 3D redone (was broken after a game patch), DirectVR: resolution, FOV, tweaks
Prey [2007]: Direct VR: FOV, resolution, head tracking, tweaks
Dragon Age II: did not work anymore in D3D9 (required for G3D)
Arma II: scalable HUD, pos tracking, DirectVR: FOV, resolution
Take On Helicopters: scalable HUD, pos tracking, DirectVR: FOV, resolution
– Auto FOV and/or resolution for ~40 more games that were previously handled by the game optimizer

Other Profile Changes:

Mirror’s Edge: Direct VR scanner improvements, water reflections fixed.
Bioshock Infinite: water reflections fixed.
ABZÛ: Occasional flicker fixed.
Dishonored: water reflections fixed.
The Vanishing of Ethan Carter: water reflections fixed.
Crysis: water reflections fixed.
Crysis 3: scalable HUD added, fx fixes
Black Mesa Source: scalable HUD added
Half-Life 2: scalable HUD added
Portal 2: scalable HUD added
Deus Ex: Human Revolution: scalable HUD added
Hard Reset: shader fixes
Quake III: Direct VR improvements for Steam/GOG version
Dead Space: effect fixes

Aperçu du DirectVR Optimizer dans vorpX 17.3.0